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The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
It’s been just over a month since the Nintendo Switch 2 launched and ushered in the next generation of Nintendo hardware.
All of the new Nintendo Switch 2 games launching in July 2025, including Donkey Kong Bananza, Shadow Labyrinth, and Tony Hawk ...
Donkey Kong Bananza was originally in development for the Nintendo Switch before development of the project was moved to the ...
We’re still firmly in the honeymoon period with the Switch 2 right now. Most of us are still exploring Mario Kart World‘s ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
Kazuya Takahashi, who is the director of Donkey Kong Banaza, added to this thought by stating: ...
Donkey Kong Bananza, launching next week, is a Switch 2 exclusive. But that wasn’t always the case. According to Nintendo, it was originally conceived as a Switch 1 title.
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.