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In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
Donkey Kong Bananza was originally in development for the Nintendo Switch before development of the project was moved to the ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
Kazuya Takahashi, who is the director of Donkey Kong Banaza, added to this thought by stating: ...
Nintendo has finally confirmed the development team behind Donkey Kong Bananza — and as many fans had suspected, the upcoming ...
Donkey Kong Bananza, launching next week, is a Switch 2 exclusive. But that wasn’t always the case. According to Nintendo, it was originally conceived as a Switch 1 title.
One of Nintendo's most prolific creators, Koizumi has worked on every major Mario 3D platformer the company has made, acting as assistant director on Super Mario 64, director of Super Mario Sunshine ...
Nintendo has revealed in a new interview with IGN that Donkey Kong Bananza was originally planned for the Switch 1.
Rolling Stone recently attended a preview event of Donkey Kong Bananza, going hands-on with multiple sections of the game ...
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