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The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
There’s a huge possibility that Nintendo doesn’t really care. Fans have continued to wonder why Pauline is only a thirteen ...
When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that ...
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
Nintendo is keeping quiet when it comes to Donkey Kong's age in Bananza, claiming, it's "good fodder" for theorists".
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
Nintendo fans have been drawing comparisons between Donkey Kong Bananza and Wreck-It Ralph, but are these connections just a coincidence?
One of Nintendo's most prolific creators, Koizumi has worked on every major Mario 3D platformer the company has made, acting as assistant director on Super Mario 64, director of Super Mario Sunshine ...
Donkey Kong Bananza wasn't only shifted from the original Switch to the Switch 2 because of hardware limitations.