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If you're wondering which graphics API you should use for Baldur's Gate 3 - Vulkan or DirectX11, we've covered the latest here.
Making low-level code cross-platform for Windows is a challenge Zed co-founder Max Brunsfeld has explained why the Windows ...
Speaking in advance of the Siggraph graphics conference in Los Angeles, Neil Trevett, president of Khronos Group, said in an interview with GamesBeat that Google will use Vulkan as its primary ...
Vulkan is cross-platform, which means that it can work with a wide range of hardware. AMD, NVIDIA, and Intel have all released graphics drivers using the technology, and there’s also support for ...
How to get started with Rainbow Six Siege’s new Vulkan support with Uplay and Steam, alongside a workaround for when Vulkan API support is missing.
It's called Mantle, and its a new low-level API that gives developers direct access to GPUs using AMD's Graphics Core Next architecture.
Google today announced that it will soon support the Khronos Group's Vulkan graphics API on Android. The goal of Vulkan is very similar to that of Apple's Metal API for iOS and OS X. Vulkan is a ...
The great thing is, developers using a game engine, they’re writing very high-level code for their game logic anyway. The game engine is doing all the work of translating it to a graphics API.
We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s ...
Microsoft will roll out at electronicaUSA the first version of its Windows CE embedded operating system that supports 3-D hardware acceleration using a new Direct3D Mobile application programming ...