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If you're wondering which graphics API you should use for Baldur's Gate 3 - Vulkan or DirectX11, we've covered the latest here.
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Everything is 'different on Windows': Zed port delays highlight dev friction
Making low-level code cross-platform for Windows is a challenge Zed co-founder Max Brunsfeld has explained why the Windows ...
Speaking in advance of the Siggraph graphics conference in Los Angeles, Neil Trevett, president of Khronos Group, said in an interview with GamesBeat that Google will use Vulkan as its primary ...
Vulkan is a new graphics technology from the makers of OpenGL. It’s designed to be more efficient than its predecessors by offering developers direct access to graphics hardware… although that ...
Ubisoft has released Patch 4.3 for Tom Clancy's Rainbow Six Siege, also marking the arrival of Vulkan API support. Introducing the multiplayer shooter's secondary graphics API for PC players, it ...
Google today announced that it will soon support the Khronos Group's Vulkan graphics API on Android. The goal of Vulkan is very similar to that of Apple's Metal API for iOS and OS X. Vulkan is a ...
It's called Mantle, and its a new low-level API that gives developers direct access to GPUs using AMD's Graphics Core Next architecture.
The great thing is, developers using a game engine, they’re writing very high-level code for their game logic anyway. The game engine is doing all the work of translating it to a graphics API.
We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s ...
Microsoft will roll out at electronicaUSA the first version of its Windows CE embedded operating system that supports 3-D hardware acceleration using a new Direct3D Mobile application programming ...
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