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After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Unity has ended runtime pricing, but its per-seat subscription fees will increase in 2025.
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
Unity Unity, the company behind the popular game engine of the same name, has officially canceled its runtime fee — a controversial move introduced last year that outraged game developers.
Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis. Unity Create president Marc Whitten detailed the changes in ...
Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
Unity announces changes to its controversial Runtime Fee policy for creators using the Personal, Pro, and Enterprise editions of the engine.
Unity is further backtracking its controversial Runtime Fee plan so that currently-existing games aren't affected.
The president of Unity Create has shared an open letter in response to backlash over the upcoming Runtime Fee policy.
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