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This tutorial demonstrates these features on our very own GPU-Quicksort implementation in OpenCL, which, as far as we know, is the first known implementation of that algorithm in OpenCL.
GPU-Quicksort in OpenCL 1.2 The GPU-Quicksort in OpenCL 1.2 is a straightforward implementation following the algorithms described in the Cederman/Tsigas paper.
Sorting is one of the most common functions performed by a computer, and Quicksort is one of the most efficient ways to do it. This article demonstrates the usefulness of a graphical debugger for ...