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When developing an Android* application, you usually need to test, optimize, and debug on many different platforms. While basically every hardware and chip manufacturer provides a set of custom ...
The Khronos Group has announced its new OpenGL ES 3.2 mobile API and more details about its upcoming cross-platform Vulkan graphics API.
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Google today launched Android Studio 3.0, the latest version of its ...
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