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Normal maps are standard in console games but aren't they overkill for iPhone both in terms of the art process to generate the high resolution models and the memory requirement in terms of the extra ...
One of the last lessons switches gears to OpenGL so you can see how it all applies. As you might expect, if all you have is a call to set a pixel color, you have a lot of work in front of you.
I'm a n00b with OpenGL (using MSVC, not that it matters), but here's a simple question:If I want to make a model that's just two connected but noncoplanar triangles (imagine a square but bent ...