News
In the previous two posts in this series (part 1 and part 2), we’ve seen how to create a basic 2D platformer using Unity. So far we have a character who responds to keyboard input and touch ...
Fortunately, making changes has also been relatively smooth while developing Mythmatch in Unity, which is compatible with Spine, a 2D animation software used for 2D skeletal animation.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results