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How does Vulkan stack up to OpenGL ES 3.1 in graphics and performance? In this article we run multiple tests to determine a winner.
The Khronos Group has announced its new OpenGL ES 3.2 mobile API and more details about its upcoming cross-platform Vulkan graphics API.
On supported x86 Android Devices (Intel® reference designs and Dell Venue* 8 with developer image), VTune Amplifier can be used to analyze Java* workloads, get CPU and GPU metrics, and do power ...
OpenGL ES does not have tessellation shaders yet, but Intel’s Bay Trail platform now has an extension that would allow for the use of tessellation shaders in OpenGL ES 3.0.
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1.
For example, Android 2.0 was released in October of 2009, but it was the NDK r3 update in March of 2010 that added support for OpenGL ES 2.0, independently of a specific Android release, yet ...